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Chuggington Virtual World Tour, also known as Chuggington Virtual World Online and Virtual Chuggington, was a short-lived game title developed by Red Knight Games and released by Ludorum in 2009 for Microsoft Windows and Macintosh computers. The game was available on Chuggington.com.

Description[]

From the Chuggington 2010 Annual:

"Virtual Chuggington is a digital world where children can experience life from the same perspective as the engines. Think of it as a digital train set, one with an open-ended play pattern and storytelling capability that will awaken your child's sense of wonder!"

Gameplay[]

In the game, the player explores Chuggington as a trainee using a custom-made avatar, which is a recolour of Wilson, Brewster or Koko. The player makes their avatar on a menu that previews different liveries. The player can complete tasks, such as cheering up Chatsworth or helping Hodge pick up logs that are scattered around the tracks,[1] or play games such as hide-and-seek. The player can also simply explore the world without following an objective.[1] When the player completes a task, they earn a badge that adds to a score. The game has a menu that displays the player's earned badges. Each month, a new location was added to the game.[2]

The player can interact with other players by playing head-to-head games and competing for the highest scores by earning badges. Other players are identified by a generic naming tool in order to prevent the sharing of personal information.[3]

Development[]

Chuggington Virtual World Tour spent a year in development alongside the production of the first series before it was first released as a private preview.[4] The private preview was released on 19 January 2009 for free[3] so that feedback could be received before a full release later in the year. People who were interested in testing the game could sign up for an invitation on Chuggington.com. The testing phase of the game lasted for six months and began with the Roundhouses along with its park and ride-in.[3] During the testing phase, monthly updates that each added a new location were released.[4] The first of these updates was released on 27 February 2009 and added the Training Yard and a task with Hodge.[1] Earlier versions of the private preview did not require an internet connection.[3] At some point during the testing phase, an internet connection became required when online multiplayer functionality was added in the form of leaderboards and head-to-head games. Parental reporting was also added and required an internet connection.[3]

The game was fully released in July of 2009 on Chuggington.com on a subscription basis.[3] The game received monthly updates that each added a new location until April 2010.[2]

At some point after the game stopped receiving updates, the game was shut down. Because the game used a server, it is no longer playable. The game only survives in advertisements in Chuggington books, a trailer from the DVD Let's Ride the Rails!, and videos that were created by players of the game while it was playable.

Characters[]

Locations[]

Requirements[]

Microsoft Windows[]

  • Intel Pentium 4 or Intel Celeron (or compatible) 1.8GHz processor
  • Microsoft Windows Vista or Windows XP Service Pack 2
  • Windows XP: 512MB of RAM (1GB recommended)
  • Windows Vista: 1.5GB of RAM (2GB recommended)
  • 650 MB of available hard-disk space
  • Colour monitor with 16-bit color video card
  • 1,024x768 monitor resolution
  • Display driver compatible with Microsoft DirectX 9 or later
  • Internet connection

Macintosh[]

  • 1.8 GHz Intel Core processor
  • Mac OSX 10.4 or newer
  • 1 GB RAM
  • 650 MB of available hard-disk space
  • Color monitor with 16-bit color video card
  • 1,024x768 monitor resolution
  • Internet connection

Gallery[]

Screencaptures[]

Video[]

References[]

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